Accessibility at Vimzyo

Accessibility is not a side feature for Vimzyo. It is part of the product standard we are building and auditing against across gameplay, menus, feedback, and web surfaces.

Short version: we design toward VoiceOver, Larger Text, reduced motion, sufficient contrast, and clear non-color state communication. We do not want accessibility claims to outrun what the shipped build can actually do.

Our commitment

Vimzyo is being built as an accessibility-first iMessage game collection. That means accessibility is considered in the core interaction model, not bolted on after the art, rules, and UI are already fixed.

What we aim to support at launch

How we talk about support

We are deliberately trying to separate commitment from verified claim. Our App Store accessibility declarations should only reflect what has been verified on-device against Apple's own taxonomy. If a feature is not verified yet, we would rather defer the claim than publish something we cannot defend.

Bug reports and requests

If something is hard to read, hard to navigate, too motion-heavy, too dependent on color, or otherwise inaccessible, email support@vimzyo.com. Accessibility reports should be treated as first-priority product defects, not cosmetic feedback.

Website accessibility

We also want the public Vimzyo website to be understandable, keyboard-friendly, and readable with strong contrast and semantic structure. That work is part of the same product standard, not a separate marketing concern.

Contact

Accessibility and support: support@vimzyo.com
Privacy questions: privacy@vimzyo.com
General company contact: team@vimzyo.com